To create a new primary weapon, you can either use the BP_Firearm_Master
top-level master blueprint, or (more easily) you can derive a blueprint from one of the following master blueprints, which have been set up with animations and default properties for specific types of primary weapon:
Subcategory | Type | Base Class |
---|---|---|
Assault Rifle |
Generic Assault Rifle |
|
AK |
|
|
Battle Rifle |
FAL |
|
G3 |
|
|
SA58 |
|
|
SCAR |
|
|
Light Machine Gun |
MK46 |
|
Galil |
|
|
PKM |
|
|
Shotgun |
M1014 |
|
SDASS |
|
|
Submachine Gun |
MP5 |
|
MP7 |
|
|
MPX |
|
|
UMP |
|
|
Marksman |
M110 |
|
M14 |
|
|
M24 |
|
|
SVD |
|